3D Glove Input Device 69
Elyjah writes: "A company called Essential Reality is devloping a 3D Glove input device. They have several demo movies you can watch (if you have Quicktime). The movies show the glove being displayed by runway models (this is amusing), being used in several FPS games, being used as an interface to a a 3D graphics development tool (this looks really cool), and being used with a music application. While truely usable devices like this are probably several years off, it is fun to see what is being worked on."
I can see the quote already (Score:1)
"all sporks are ass rapers." - AC
Re:Again? (Score:2)
There was the powerglove.
The VPL glove was around $10,000.
Re:Changing relative position. (Score:1)
As someone else mentioned, the glove has a re-center button. Personally, I think this sort of thing is just what gesture recognition was made for; and I know just what gesture I intend to assign to "re-center because I ran out of movement space".
See figure one [uiuc.edu].
-Billy
Re:Needs haptic output (Score:1)
...You could very nicely simulate heat! I don't know that I'd feel entirely comfortable wearing something constructed with wires that approach 100 degrees C
It's a PowerGlove with improvements... (Score:2)
Seems they're using some sort of IR based position system instead of the ultrasound pingers from the specifications (Sounds like the positioning system may double as the link back to the computer for wireless operation.).
Sounds like they've finally re-worked the PowerGlove (Which AGE had been saying for years now that they'd DO this...) with modern position tech (I'll bet they're still using the flexion sensor technology that they developed for the PowerGlove- which was impressive then and is still serviciable now (it'd make it a heck of a lot cheaper to make).
Nintendo Powerglove - more like reborn... (Score:2)
This is something most likely using the flexion sensor tech from the original glove, with USB support, a larger space (True 6DOF remains to be seen) and higher resolution for the positioning space.
Re:PC Hookup Specs? (Score:2)
Because it's not what you're thinking it is... (Score:2)
They're using a technology that the parent company, one Abrams-Gentile Entertainment, developed and patented for their purposes. The company, AGE, worked with Mattel to develop the PowerGlove- so no infringement with Mattel possible since Mattel licensed it from AGE.
Let me clarify real quick... (Score:2)
Re:Nintendo? (Score:4)
I do believe you're wrong...
[ibiblio.org]
http://www.ibiblio.org/pub/Linux/hardware/drive
http://www.ibiblio.org/pub/Linux/hardware/drivers
http://www.cms.dmu.ac.uk/~cph/menelli.html [dmu.ac.uk]
These links are the README, driver files, and schematic for the Menelli box interface (Which looks a LOT like the one mentioned in your links) for the PowerGlove...
Re:What I want to know is... (Score:2)
This is not exactly a new thing. It was being demonstratedat Siggraph last year (Late July) so it has been around for almost a year now. Don't know why it is taking so long to develop though. The interface is all USB and I offered to write Linux drivers for it last year. The sales and technical people seemed extremely interested at that prospect (and also for Java3D) but they never got back to me :(
Re:Thank GOD!!! (Score:1)
Works with 3d glasses?? (Score:1)
Check out BG is Alfred E Newman at
http://www.widomaker.com/~cswiger/bgisaen.html
3D glove for web serveRS? (Score:2)
"By tracking your hand movements, the P5 simplifies work for everyone, including animators, architects, and web servers."
Correct me if I'm wrong, but where is a 3D environment used on web servers? Plus, in the context they use, it sounds like "web servers" is a job. It's like saying "simplifies work for waiters, teachers, managers, and banana".
My BS alarm is going off on full alert.
Older stuff than you suggest (Score:1)
To set things staight, I used a Power Glove in my last high school science project (6 years ago), and it had 4DOF tracking (x,y,z plus wrist rotation along the axis of the arm (which didn't work very well)) and gesture recognition. The Power Glove sends 2-bits for each of 4 fingers (excludes the small one that isn't the thumb) to describe how far the whole finger is bent.
The project I displayed those 6 years ago used simple gestures to move through the enviornment and to select, move, and rotate objects in the environment. It also allowed moving by use of the directional pad.
Re:MacWorld already has an article up (Score:1)
Back on topic now, I can imagine this getting really tiring! I mean, sure, I don't have the most developed biceps in the universe, but can you imagine trying to play UT (or insert game of choice) for a couple of hours using ONLY the glove? Seem like a recipe for sore arms to me.
On the other hand (hah!) I think a glove such as this would be great for 3D modelling in combination with a standard mouse/keyboard arrangement. I know when I was using PowerAnimator all day, at certain times I'd just get frustrated as hell with the mouse and want some sort of 3D input just to make some tricky spline manouver.
But as with everything, I'd wanna try it first. Remember those Orb controllers? They weren't too bad.
Re:Casting Call (Score:1)
Re:Thank GOD!!! (Score:2)
#include "disclaim.h"
"All the best people in life seem to like LINUX." - Steve Wozniak
Seriously... (Score:2)
Click here [phoenixgarage.org]...
Worldcom [worldcom.com] - Generation Duh!
So if I understand you correctly... (Score:2)
If that is correct, then it answers my question...
Worldcom [worldcom.com] - Generation Duh!
What I want to know is... (Score:3)
For those that don't know, VPL made the VPL DataGlove, back in the early 90's. They also worked with Mattel to create the Nintendo PowerGlove. Unfortunately, their patent on using a glove-type input device kinda locked everything up - very few ways around the patent have ever been found. Most alternative glove input methods have been either klunky (one is a very intricate mechanical waldo like device that is fitted to the hand and uses hall-effect sensors to gauge the angle of the joints - very accurrate, but also hard to put on and take off, and expensive - not that the VPL DataGlove was cheap), or focused on other methods (such as detecting fingers touching together, rather than finger angles).
The only thing I can figure is that they either bought the patent rights, or are licensing them. Either way, I would much rather see a glove based on the fiber optic technology of VPL, rather than the flexible stress sensors the PowerGlove uses (and it does look like that is what they are using)...
If anyone wants more info on glove devices, etc for VR and such (PowerGlove interfacing to PC, etc), check out my website [phoenixgarage.org]...
Worldcom [worldcom.com] - Generation Duh!
The Wizard (Score:1)
That movie sucked!
Re:Whoa! (Score:1)
PC Hookup Specs? (Score:1)
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Touch me, feel me (Score:4)
Until that's done, this doesn't seem much more impressive than Nintendo's Powerglove (which was cool, but didn't really do wonders for the game playing experience IMHO).
For more on various glove interfaces, see this page [unipd.it]
Re:Been done (Score:2)
I'm sure you can still find the schematics for attaching one to a parallel port.
Black and White (Score:1)
Typing Gibberish (Score:2)
probably not the best use of it, but when the glove supposedly types keywords into the search
form only gibberish comes out. I can only assume
that this is an actual video of glove use and that
using it for keyboard input is impossible.. unless
there is an absolute spatial positioning device in
the glove. It just looks like it pans a mouse
horizontally and you can't actually type on a keyboard that is bigger than the glove.
The piano demonstration is also useless, since it
only shows the glove accurately hitting keys within the width of the glove. Now if they had a glove on each hand (amazing idea it is) and were actually playing a piano with sound coming out realistically I'd be impressed.
The 3d modelling demo which looks kind of neat,
unfortunately is hard to follow since the most interesting part (modelling the shapes of the body and head parts) is completely obscured by the opaque glove, which doesn't seem to be doing a lot of work. One wonders if the parts were not mostly pre-created. (Though the tail creation segment is interesting). I would be more interested in the glove being able to accurately direct a modeling or music playing session than in requiring full haptic feedback (which probably would be too expensive for this product I expect). That is probably going to be reserved for phantom-like systems which can handle one or two fingers of full force feedback I'd guess.
Finally The AXE is demoed. I know the guys who did it, and it is really cool software. But you don't finger a trumpet's keys to play the trumpet (and it looks more like a clarinet but anyway..) Their system uses mouse, joystick, keyboard, or any kind of MIDI input, they even made a gesture sensor which was apparently pretty cool. The idea with their system is that you cannot make a misstep because all kinds of agents make sure your input is constrained to something which matches the melody; it is the ultimate air guitar and so a silly way to try and demonstrate a glove, which in this case is just being used as a mouse.
Where's the beef? Well, looks like they spent a little bit of money on the video sequences. Not a ton, but some. I'd like to know for example how accurate the thing is at pointing at discreet locations in three space from a given point, or if there are any actual applications for which the glove would be satisfactory and superior to a mouse or joystick. Something which uses gestures like the open hand to scroll down a page, but for music creation, might be fun.
Again? (Score:2)
What we really need is to skip this silly stuff and find a way to plug a computer RIGHT INTO MY BRAIN! Imagine just plugging a wire into the back of your head, and having all nervous input and output to the hands redirected toward a computer, which would send back the appropriate sensations! That would impress me. Yet another glove that does little more than the one I used to play Ridge Racer when I was eight is nothing special.
Whoa! (Score:1)
BAD MODERATION (Score:1)
OK Moderators --
You modded down the 7th post as redundant. Please concentrate!
reminds me of my old nintendo power glove... (Score:1)
Gloves are old news, and although I admit that a cheap, accurate one would be interesting, I don't see how this warrants front-page news. Their site reeks of late-eighties Virtual Reality hype...
keyboard device? (Score:1)
Re:Nintendo? (Score:1)
Do it yourself version [xensei.com]
Pay for the parts version [uiuc.edu]
_f
Can you say: (Score:1)
Now you can also touch!!
--
Nintendo Powerglove (Score:2)
Re:3D glove for web serveRS? (Score:1)
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Stop wasting time with these primitive concepts .. (Score:1)
Shoot that pixel on that guy's head.
Move there NOW!
Seriously, has anybody else had problems similar to playing the old Nintendo Tetris @ level 30 and finding that the pieces fall so fast that it's impossible to even move them to the right or left side of the screen? If I could think where the next piece should be and have it so, this problem wouldn't exist.
Image the type of gameplay where reaction time is cut 95% or so.
NAS
Re:Touch me, feel me (Score:1)
I agree. I can see one big area where the mouse and keyboard clearl win over the P5. That is, with the mouse and keyboard, you can take your hands off anytime you want. It seems that with the glove(s), any hand movement is interpreted as a command. If you get an itch on your forehead, it takes two seconds to deal with if you're using a mouse and keyboard. On the other hand, if you're using a glove that tracks your every movement, you would either have to take the glove off or place it in some kind of mode where it's not reading commands. It would be a real pain if something normally harmless like scratching your ear caused data to be erased...
I guess that's what 'Undo' is for
Re:Touch me, feel me (Score:1)
Genius! Genius!
How did this possibly get modded 0???
Re:Touch me, feel me (Score:1)
From a MacCentral review about the P5 (here [macworld.com]):
Essential Reality has mapped out a plan to take P5 through several stages. A wireless product is on tap. Future plans call for the ability to monitor sweat and pulse and, eventually, a product with tactile feedback.
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Yeah, you'll be *impressed* alright (Score:1)
Oh yeah, I wanna give access to my brain and central nervous system to every script kiddie with half a clue worldwide. Can you say, 'remote control of the unwilling'?
pfft, it's been done... (Score:1)
Re:MacWorld already has an article up (Score:1)
Re:Again? (Score:1)
OUCH!
-since when did 'MTV' stand for Real World Television instead of MUSIC television?
They're cool (Score:1)
BTW. the t-shirts are cool..black and green and shiny silver! You have to register and win them now though
MacWorld already has an article up (Score:3)
But how about ... (Score:1)
Remember this? (Score:1)
Been done (Score:2)
This was a great idea IN 1987!
I had a powerglove and it sucked. Mike Tyson was no easier to beat with or without the glove.
And what really pissed me off was that you had to have some book for it, which I lost of course. If this has no book, i'm set.
Re:3D glove for web serveRS? (Score:1)
Ooh! Ooh! (Score:1)
OK,
- B
--
Why demo with FPS (Score:1)
Nintendo? (Score:1)
Dancin Santa
Re:Changing relative position. (Score:1)
Re:Needs haptic output (Score:1)
http://www.virtex.com/products/hw_products/c yberfo rce.html
Re:Touch me, feel me (Score:1)
get off my board!!! (Score:2)
"whoa, dude"
Not ready for prime time (Score:2)
Oh, I see. Post Comment.
Could be useful imagine a 3-D GUI (Score:1)
As for use in FPS, I'm doubtful. I came *this* close to ordering one of those "fin rings" -- which are wireless mice that you war on your hand... you tilt them one way or the other to move the mouse pointer.
Unless there is a gesture for "Kill Heavy Weapons Guy" I imagine the glove will work the same way. Tilting your hand one way or the other might not be the most accurate or responsive method. I read a review of the fin ring and its use in FPSs and it didn't sound too promising. Since the concept is similar, I think the usage will be limited.
This comparision is invalid if the fin ring is digital instead of analog (i.e. you're moving left or you're not moving left, no inbetween).
How to earn Karma on Slashdot (Score:1)
1) story with about new technology item
2) PrOn statements like
a)the only way this will work is if the pr0n industry adopts it.
b)ewww how do we clean it?
c)Does it provide tactile feed back?
3)Been there done that
a)See this link and that link and whatever link, see??? it's been done before
b)This is so old news, slashdot ran an article on this 3 months, 2 days, 7 mins ago
Casting Call (Score:1)
Modelling Agency: And you want the models to wear what exactly?
Essential Reality: Our new 3D computer interface glove! It's going to revolutionize the thought paradigms about data manipulation!
MA: And you want them to do what?!
ER: Just a little. .
MA: We'll have to get back to you on this once we talk it over..
We could do full body input now (Score:1)
Interesting Name... (Score:1)
The One,
The Only,
--The Kid
Thank GOD!!! (Score:5)
Re:Man this technology is so old :-) (Score:1)
Fantastic idea... (Score:1)
Needs haptic output (Score:3)
With some cleverly placed muscle wires (these wires lengthen and contract according to the voltage applied), the glove could provide resistance when you touch a virtual object.
Acutally, if there were different muscle wires in each finger of the glove, and a 3-d tracking system were employed, then the user could feel a large "object" as their hand moves through the air. (i.e. a bump in the surface is felt by whichever finger happens to be at it's cooridnates).
Changing relative position. (Score:2)
A "virtual typing" application could be useful. A keyboard might be less stressful and infinitely more configurable if you didn't have to physically touch any keys.